Streaming Content using Azure Media Services to a Windows Universal App
I have been dabbling at the intersection of Windows Universal apps and Azure Media Services.
I uploaded a video file that I produced using Camtasia Studio. I encoded it as H264 Adaptive Bitrate MP4 1080p output. The final video was about 6GB in size.
So I found a few great resources and was able to piece it together. Many of the demos and samples I found were partially broken. I chalk this up to the rapidly changing Windows ecosystem.
The player framework. http://playerframework.codeplex.com/
After going into ‘release’ mode. I was able to get the following error from the MediaFailed event.
MF_MEDIA_ENGINE_ERR_SRC_NOT_SUPPORTED : HRESULT - 0xC00D2EE2
After some tinkering in the Azure Portal I noticed that I didn’t have any Streaming Units. It seemed logical that I would be unable to stream video if there were streaming units. So I went out to Azure and scaled up a streaming server.